Gaming innovation ecosystem: actors, roles and co-innovation processes
Summary. This study examines Poland's gaming innovation ecosystem to understand how different actors contribute to co-innovation. Researchers conducted interviews and observations over three years and identified 21 types of actors playing four distinct roles: direct value creation, supporting value creation, encouraging entrepreneurship, and leadership. The co-innovation process unfolds across five stages from discovery through dissemination, with actors varying their engagement intensity at each phase.
Cite this article
Klimas, P., & Czakon, W.. (2022). Gaming innovation ecosystem: actors, roles and co-innovation processes. Review of Managerial Science. https://doi.org/10.1007/s11846-022-00518-8
Klimas, Patrycja, and Wojciech Czakon. “Gaming innovation ecosystem: actors, roles and co-innovation processes.” Review of Managerial Science, 2022. https://doi.org/10.1007/s11846-022-00518-8.
Klimas, Patrycja, and Wojciech Czakon. 2022. “Gaming innovation ecosystem: actors, roles and co-innovation processes.” Review of Managerial Science. https://doi.org/10.1007/s11846-022-00518-8.
@article{klimas-2022-gaming-innovation-ecosystem-actors-roles,
title = {Gaming innovation ecosystem: actors, roles and co-innovation processes},
author = {Patrycja Klimas and Wojciech Czakon},
journal = {Review of Managerial Science},
year = {2022},
doi = {10.1007/s11846-022-00518-8},
url = {https://doi.org/10.1007/s11846-022-00518-8}
}
TY - JOUR TI - Gaming innovation ecosystem: actors, roles and co-innovation processes AU - Patrycja Klimas AU - Wojciech Czakon JO - Review of Managerial Science PY - 2022 DO - 10.1007/s11846-022-00518-8 UR - https://doi.org/10.1007/s11846-022-00518-8 ER -
Details
- DOI
- 10.1007/s11846-022-00518-8
- Countries
- Poland
- Regions
- Europe
- Categories
- innovation-networks, regional-innovation-systems, innovation-theory, general-innovation
- Added
- 2026-04-28