Managing Sustainable Innovation with a User Community Toolkit: The Case of the Video Game<i><scp>T</scp>rackmania</i>
Summary. A video game company used a toolkit connected to its user community to sustain innovation over time. The toolkit enabled users to create content and participate in value creation, acting as a boundary management tool between the firm and community. The study identifies four approaches for managing sustainable innovation through user toolkits, showing that structured community participation drives long-term innovation capacity beyond short-term collaboration benefits.
Cite this article
Parmentier, G., & Gandia, R.. (2013). Managing Sustainable Innovation with a User Community Toolkit: The Case of the Video Game<i><scp>T</scp>rackmania</i>. Creativity and Innovation Management. https://doi.org/10.1111/caim.12021
Parmentier, Guy, and Romain Gandia. “Managing Sustainable Innovation with a User Community Toolkit: The Case of the Video Game<i><scp>T</scp>rackmania</i>.” Creativity and Innovation Management, 2013. https://doi.org/10.1111/caim.12021.
Parmentier, Guy, and Romain Gandia. 2013. “Managing Sustainable Innovation with a User Community Toolkit: The Case of the Video Game<i><scp>T</scp>rackmania</i>.” Creativity and Innovation Management. https://doi.org/10.1111/caim.12021.
@article{parmentier-2013-managing-sustainable-innovation-user-community,
title = {Managing Sustainable Innovation with a User Community Toolkit: The Case of the Video Game<i><scp>T</scp>rackmania</i>},
author = {Guy Parmentier and Romain Gandia},
journal = {Creativity and Innovation Management},
year = {2013},
doi = {10.1111/caim.12021},
url = {https://doi.org/10.1111/caim.12021}
}
TY - JOUR TI - Managing Sustainable Innovation with a User Community Toolkit: The Case of the Video Game<i><scp>T</scp>rackmania</i> AU - Guy Parmentier AU - Romain Gandia JO - Creativity and Innovation Management PY - 2013 DO - 10.1111/caim.12021 UR - https://doi.org/10.1111/caim.12021 ER -
Details
- DOI
- 10.1111/caim.12021
- Countries
- France
- Regions
- Europe
- Categories
- innovation-theory, innovation-networks, general-innovation
- Added
- 2026-04-28