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Innovation and users: virtual reality in the construction sector

Jennifer Whyte · 2003 · Construction Management and Economics

Summary. Construction firms act as users of virtual reality technology developed outside their sector, shaping how the technology evolves through their practical needs. A study of 11 construction organizations found that project characteristics—particularly project size and design reuse—drive different technological requirements for virtual reality use. These divergent user needs, communicated to suppliers, generate distinct solutions tailored to different project types.

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Whyte, J.. (2003). Innovation and users: virtual reality in the construction sector. Construction Management and Economics. https://doi.org/10.1080/0144619032000113690

Details

DOI
10.1080/0144619032000113690
Countries
United Kingdom
Regions
Europe
Categories
innovation-networks, innovation-theory, general-innovation
Added
2026-04-28