Innovation and users: virtual reality in the construction sector
Summary. Construction firms act as users of virtual reality technology developed outside their sector, shaping how the technology evolves through their practical needs. A study of 11 construction organizations found that project characteristics—particularly project size and design reuse—drive different technological requirements for virtual reality use. These divergent user needs, communicated to suppliers, generate distinct solutions tailored to different project types.
Cite this article
Whyte, J.. (2003). Innovation and users: virtual reality in the construction sector. Construction Management and Economics. https://doi.org/10.1080/0144619032000113690
Whyte, Jennifer. “Innovation and users: virtual reality in the construction sector.” Construction Management and Economics, 2003. https://doi.org/10.1080/0144619032000113690.
Whyte, Jennifer. 2003. “Innovation and users: virtual reality in the construction sector.” Construction Management and Economics. https://doi.org/10.1080/0144619032000113690.
@article{whyte-2003-innovation-users-virtual-reality-construction,
title = {Innovation and users: virtual reality in the construction sector},
author = {Jennifer Whyte},
journal = {Construction Management and Economics},
year = {2003},
doi = {10.1080/0144619032000113690},
url = {https://doi.org/10.1080/0144619032000113690}
}
TY - JOUR TI - Innovation and users: virtual reality in the construction sector AU - Jennifer Whyte JO - Construction Management and Economics PY - 2003 DO - 10.1080/0144619032000113690 UR - https://doi.org/10.1080/0144619032000113690 ER -
Details
- DOI
- 10.1080/0144619032000113690
- Countries
- United Kingdom
- Regions
- Europe
- Categories
- innovation-networks, innovation-theory, general-innovation
- Added
- 2026-04-28